The only difference in appearance is making the ground gray and making the colors a little more vibrant. After playing around with possible colors, I found that having a gray game with you being the only colored thing had a better feel to it. It makes it seem more like you’re saving this rotten, boring world.
I also want to take a moment to explain some new direction I want to take the game. As this is my first game, I feel into a common pitfall of biting off more than I could chew. Although I learned game networking in depth and am rather confident in that regard, it would be faster for me to finish the game as a single player game, as I’m the only one working on it.
But making it a single player game will give me more time and freedom to add cool features. Since you’re only playing by yourself, you’ll control all three (down from 6) colors; red, green, and blue. However, the position of each color is independent of the position of other colors. So if you jump a ledge as the blue dude, the green and red dudes will be left behind when you switch back to them. The goal of the game is to use each color’s strengths to progress the level and reach the end prism, where all three colors must be present to continue.
To be understand how each color will contribute to beating a level, I broke down their planned specialties. Two things to keep in mind: There will be no ‘jumping’ in the game; the colors each have a method to move vertically. There are colored objects around the level to be used to solve puzzles. Each color can manipulate these objects (generally basic shapes).
Red: Draws an object on the background that acts as a fan, allowing the player to float above it. Also manipulates objects by moving them.
Green: Draws an object to ‘slingshot’ to. Thinking about letting him bounce on the object as well. Manipulates objects by stretching them.
Blue: Draws an object that acts as a new source of gravity. The player’s view of the world shifts as if the object is the ground. Manipulates objects by rotating them.
So far that’s the idea. I unfortunately haven’t been able to dedicate a lot of time to development as this is my last year of college and its getting pretty intense.


